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  2. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    Conversely to floating-point arithmetic, in a logarithmic number system multiplication, division and exponentiation are simple to implement, but addition and subtraction are complex. The level-index arithmetic (LI and SLI) of Charles Clenshaw, Frank Olver and Peter Turner is a scheme based on a generalized logarithm representation.

  3. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    The following complexity figures assume that arithmetic with individual elements has complexity O(1), as is the case with fixed-precision floating-point arithmetic or operations on a finite field. Operation

  4. C mathematical functions - Wikipedia

    en.wikipedia.org/wiki/C_mathematical_functions

    C99 adds several functions and types for fine-grained control of floating-point environment. [3] These functions can be used to control a variety of settings that affect floating-point computations, for example, the rounding mode, on what conditions exceptions occur, when numbers are flushed to zero, etc.

  5. Division algorithm - Wikipedia

    en.wikipedia.org/wiki/Division_algorithm

    Long division is the standard algorithm used for pen-and-paper division of multi-digit numbers expressed in decimal notation. It shifts gradually from the left to the right end of the dividend, subtracting the largest possible multiple of the divisor (at the digit level) at each stage; the multiples then become the digits of the quotient, and the final difference is then the remainder.

  6. Minifloat - Wikipedia

    en.wikipedia.org/wiki/Minifloat

    Full Precision" in Direct3D 9.0 is a proprietary 24-bit floating-point format. Microsoft's D3D9 (Shader Model 2.0) graphics API initially supported both FP24 (as in ATI's R300 chip) and FP32 (as in Nvidia's NV30 chip) as "Full Precision", as well as FP16 as "Partial Precision" for vertex and pixel shader calculations performed by the graphics ...

  7. Multiply–accumulate operation - Wikipedia

    en.wikipedia.org/wiki/Multiply–accumulate...

    The 1999 standard of the C programming language supports the FMA operation through the fma() standard math library function and the automatic transformation of a multiplication followed by an addition (contraction of floating-point expressions), which can be explicitly enabled or disabled with standard pragmas (#pragma STDC FP_CONTRACT).

  8. Logarithmic number system - Wikipedia

    en.wikipedia.org/wiki/Logarithmic_number_system

    An LNS can be considered as a floating-point number with the significand being always equal to 1 and a non-integer exponent. This formulation simplifies the operations of multiplication, division, powers and roots, since they are reduced down to addition, subtraction, multiplication, and division, respectively.

  9. Floating-point unit - Wikipedia

    en.wikipedia.org/wiki/Floating-point_unit

    A floating-point unit (FPU), numeric processing unit (NPU), [1] colloquially math coprocessor, is a part of a computer system specially designed to carry out operations on floating-point numbers. [2] Typical operations are addition , subtraction , multiplication , division , and square root .