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  2. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    To produce a two-dimensional shape, the sprite's single-row bitmap is altered by software from one scan line to the next. The 1979 Atari 400 and 800 home computers have similar, but more elaborate, circuitry capable of moving eight single-color objects per scan line: four 8-bit wide players and four 2-bit wide missiles. Each is the full height ...

  3. 8-Bit Theater - Wikipedia

    en.wikipedia.org/wiki/8-Bit_Theater

    8-Bit Theater is a sprite comic, meaning the art is mainly taken from pre-existing video game assets, created by Brian Clevinger. It was originally published from 2001 to 2010 and consists of 1,225 pages.

  4. Third generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Third_generation_of_video...

    16 simultaneous (1 color per sprite) 25 simultaneous (4 colors per sprite) 32 simultaneous (16 colors per sprite) 25 simultaneous (1, 4 or 12 colors per sprite) Sprites: 32 on screen (4 per scanline) 8×8 or 8×16 pixels; Integer sprite zooming up to 16×32 pixels; 64 on screen (8 per scanline) [60] 8×8 or 8×16 pixels [60] Sprite flipping [61 ...

  5. Atari 8-bit computers - Wikipedia

    en.wikipedia.org/wiki/Atari_8-bit_computers

    The Atari 8-bit computers, formally launched as the Atari Home Computer System, [4] are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. [5] The architecture is designed around the 8-bit MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites , smooth ...

  6. List of video game console palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_console...

    (A special video mode of the MMC5 mapper overrides this, assigning a subpalette to each 8×8-pixel tile.) Sprites have an additional set of four 3-color subpalettes (with color 0 being transparent in each) and every 8x8 or 8x16 pixels can have their own subpalette, allowing for a total of 12 different colors to use for sprites at any given time ...

  7. Intellivision - Wikipedia

    en.wikipedia.org/wiki/Intellivision

    Size selection: 8×16 or 8 pixels wide by 8 half-pixels high; Stretching: horizontal (1× or 2×) and vertical (1×, 2×, 4× or 8×) Mirroring: horizontal and vertical; Collision detection: sprite to sprite, sprite to background, and sprite to screen border; Priority: selects whether sprite appears in front of or behind background.

  8. TI-99/4A - Wikipedia

    en.wikipedia.org/wiki/TI-99/4A

    Each sprite is either 8×8 or 16×16 pixels and can be scaled 2× to 16×16 or 32×32. 16 KB of RAM is provided for the Video Display Processor. VDP RAM is the largest block of writeable memory in the unexpanded TI-99/4A architecture, and is used for storing disk I/O buffers and TI BASIC user programs.

  9. Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment_System

    The Nintendo Entertainment System (NES) is an 8-bit home video game console produced by Nintendo. It was first released in Japan on July 15, 1983, as the Family Computer ( Famicom ). [ note 1 ] It was released in US test markets as the redesigned NES in October 1985, and fully launched in the US the following year.