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Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [ 1 ]
Integrative learning is a learning theory describing a movement toward integrated lessons helping students make connections across curricula. This higher education concept is distinct from the elementary and high school "integrated curriculum" movement.
In research, these professions typically require a graduate degree (Master's, Doctorate, PhD, or D.Phil.) in a field related to educational psychology, educational media, experimental psychology, cognitive psychology, or, more purely, in the fields of educational, instructional or human performance technology or instructional design.
Complexity looks at the structure of one's thoughts, while ignoring the contents. It is scorable from almost any verbal materials: written materials, such as books, articles, letters, and transcript; as well as audio-visual material. The measure of integrative complexity has two components: differentiation and integration.
Digital textbooks are a major component of technology-based education reform. They may serve as the texts for a traditional face-to-face class, an online course or degree, or massive open online courses (MOOCs). As with physical textbooks, digital textbooks can be either rented for a term or purchased for lifetime access.
Programmed learning ideas influenced the Children's Television Workshop, which did the R&D for Sesame Street. The use of developmental testing was absolutely characteristic of programmed learning. The division of the individual programs into small chunks is also a feature of programmed learning. [30] [31] Even more is this true of Blue's Clues.
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...
Michael J. Hannafin (died 2020) was an American professor and academic known for his work in educational technology.He was a professor at the University of Georgia in the educational psychology department and director of the Learning and Performance Support Lab. [1] He was once editor-in-chief of the journal Educational Technology Research and Development.
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