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A Virtual Learning Environment (VLE) is a system specifically designed to facilitate the management of educational courses by teachers for their students. It predominantly relies on computer hardware and software, enabling distance learning. In North America, this concept is commonly denoted as a "Learning Management System" (LMS).
Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture , and scalable design that allows integration with student information systems and authentication ...
Moodle (/ ˈ m uː d əl / MOO-dəl) is a free and open-source learning management system written in PHP and distributed under the GNU General Public License. [3] [4] Moodle is used for blended learning, distance education, flipped classroom and other online learning projects in schools, universities, workplaces and other sectors.
The School employed computer conferencing to deliver a distance education program to business executives. [2] Starting in 1985, Connected Education offered the first totally online master's degree in media studies, through The New School in New York City, also via computer conferencing.
HP's bid for the MLTI project was seen by LePage as "the lowest-priced proposal, and the laptops use an operating system that is commonly used in the workplace in Maine. These laptops will provide students with the opportunity to enhance their learning and give them experience on the same technology and software they will see in their future ...
Sugar is a free and open-source desktop environment designed for interactive learning by children. It was developed by SugarLabs. [2] [3] Developed as part of the One Laptop per Child (OLPC) project, Sugar was the default interface on OLPC XO-1 laptop computers.
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Similar to computer-supported collaborative learning (CSCL), virtual collaborative learning environments aim to produce technology-based learning processes where participants can work together as a group to construct and share knowledge (Ghaoui 2003, pp. 43). Such environments “provide a rich opportunity for collaborative knowledge building ...