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FlightGear Flight Simulator (often shortened to FlightGear or FGFS) is a free, open source multi-platform flight simulator developed by the FlightGear project since 1997. [4] David Murr started this project on April 8, 1996. This project had its first release in 1997 and continued in development.
F-16 simulator side-stick controller functional allocation (for the right hand) F-16 simulator throttle functional allocation (for the left hand) HOTAS, an acronym of hands on throttle-and-stick, is the concept of placing buttons and switches on the throttle lever and flight control stick in an aircraft cockpit. By adopting such an arrangement ...
User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...
Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.
The side-stick is used in many modern military fighter aircraft, such as the F-16 Fighting Falcon, Mitsubishi F-2, Dassault Rafale, and F-22 Raptor, F-35 Lightning 2, Chengdu J-20, AIDC F-CK 1 Ching-Kuo and also on civil aircraft, such as the Sukhoi Superjet 100, Airbus A320 and all subsequent Airbus aircraft, [2] including the largest passenger jet in service, the Airbus A380.
X-Plane is a flight simulation software initially launched by Laminar Research in 1995. Commercial desktop versions are sold for macOS, Windows, and Linux. In addition, Laminar Research also distributes FAA-certified versions for professional use. A mobile version has been available for Android, iOS, and webOS since 2009 as well.
Flight Unlimited was the first self-published game released by Looking Glass Technologies. It was intended to establish the company as a video game publisher and to compete with flight simulator franchises such as Microsoft Flight Simulator. Project leader Seamus Blackley, a particle physicist and amateur pilot, conceived the game in 1992.
Unmanned aircraft system simulation focuses on training pilots (or operators) to control an unmanned aircraft or its payload from a control station. Flight simulation involves a device that artificially re-creates aircraft flight and the environment in which it flies for pilot training, design, or other purposes. It includes replicating the ...