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Wizard101 is a 2008 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment. Players take on the role of student wizards who must save the Spiral, the fictional universe in which the game is set, from various threats.
Gamebryo (/ ɡ eɪ m. b r iː oʊ /; gaym-BREE-oh; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, [1] supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.
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A schematic, or schematic diagram, is a designed representation of the elements of a system using abstract, graphic symbols rather than realistic pictures. A schematic usually omits all details that are not relevant to the key information the schematic is intended to convey, and may include oversimplified elements in order to make this essential meaning easier to grasp, as well as additional ...
An incantation, spell, charm, enchantment, or bewitchery is a magical formula intended to trigger a magical effect on a person or objects. The formula can be spoken, sung, or chanted . An incantation can also be performed during ceremonial rituals or prayers .
Joe Kushner reviewed Wizard's Spell Compendium III in 1998, in Shadis #48. [1] Kushner found the icons to denote the campaign setting of origin for a spell to be "handy reference tools which augment the speed in which a player or DM can quickly find spells from a particular world". [1]
Spells in this school alter the properties of their targets. [1]: 113 [28]: 152 This school was known as Alteration/Transmutation prior to 3rd edition, and as Transmutation in 3rd and 3.5 editions. [29] [30] In 3rd edition, many non-mind-affecting spells from 2nd edition's Enchantment/Charm school were moved to the Transmutation school. Wizards ...
Amazing Engine was a series of tabletop role-playing game books that was published by TSR, Inc. from 1993 until 1994. It was a generic role-playing game system - each publication employed the same minimalist generic rules, as described in the Amazing Engine System Guide , but each world book had an entirely different setting or genre.