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  2. Breakin' 2: Electric Boogaloo - Wikipedia

    en.wikipedia.org/wiki/Breakin'_2:_Electric_Boogaloo

    Breakin' 2: Electric Boogaloo is a 1984 American dance musical film directed by Sam Firstenberg. [3] It is a sequel to the 1984 breakdancing film Breakin'. Electric Boogaloo was released seven months after its predecessor by TriStar Pictures. In some international locations the film was released under the title Breakdance 2: Electric Boogaloo.

  3. Michael Chambers - Wikipedia

    en.wikipedia.org/wiki/Michael_Chambers

    Michael "Boogaloo Shrimp" Chambers (born November 13, 1967) is an American dancer and actor, known for his role as "Turbo" in the 1984 film Breakin' and its sequel, Breakin' 2: Electric Boogaloo, in which he is credited as "Boogaloo Shrimp".

  4. Alex Balfanz - Wikipedia

    en.wikipedia.org/wiki/Alex_Balfanz

    [2] [5] Balfanz has also been a YouTuber since 2011, maintaining a channel with over 90,000 subscribers (and allegedly over 100,000 at one point) and seven million views. The content uploaded includes Roblox building and scripting content, custom musical pieces, and showcases of new Jailbreak content.

  5. It’s difficult to know where to begin in approaching a film like Joel Silberg’s 1984 project Breakin’, which proudly conveyed its worthiness in our collective nostalgic zeitgeist, through ...

  6. Electric boogaloo - Wikipedia

    en.wikipedia.org/wiki/Electric_boogaloo

    Breakin' 2: Electric Boogaloo, a 1984 American dance musical film directed by Sam Firstenberg "Electric Boogaloo" (song), lead single from the 1984 film soundtrack recorded by Ollie & Jerry; Five Iron Frenzy 2: Electric Boogaloo, a 2001 album by the band Five Iron Frenzy; Danza II: Electric Boogaloo, a 2007 album by the Tony Danza Tapdance ...

  7. 125 Creative Ways To Earn Extra Money in 2025 - AOL

    www.aol.com/125-creative-ways-earn-extra...

    January 16, 2025 at 2:59 PM. These days, ... With websites like Roblox, you can create your very own family-friendly video games and charge users to play them. 57. Watch Video Ads.

  8. From Plush Toys to Live Streaming: How Gaming Brands Became ...

    www.aol.com/plush-toys-live-streaming-gaming...

    2. Esports and Live Streaming. Esports have become a major part of the gaming industry. In this arena, gaming brands can create different types of content, such as live streams, reels, and ...

  9. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox began to grow rapidly in the second half of the 2010s, and this growth was accelerated by the COVID-19 pandemic. [11] [12] Roblox is free to play, with in-game purchases available through a virtual currency called Robux. As of August 2020, Roblox had over 164 million monthly active users, including more than half of all American children ...