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  2. Memento pattern - Wikipedia

    en.wikipedia.org/wiki/Memento_pattern

    import java.util.List; import java.util.ArrayList; class Originator {private String state; // The class could also contain additional data that is not part of the // state saved in the memento.. public void set (String state) {this. state = state; System. out. println ("Originator: Setting state to "+ state);} public Memento saveToMemento {System. out. println ("Originator: Saving to Memento."

  3. Strategy pattern - Wikipedia

    en.wikipedia.org/wiki/Strategy_pattern

    In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime. Instead of implementing a single algorithm directly, code receives runtime instructions as to which in a family of algorithms to use.

  4. Undo - Wikipedia

    en.wikipedia.org/wiki/Undo

    With memento pattern the internal state of an object is stored. The object in which the state is saved, is called memento and is organized through the memento originator. This returns a memento, initialized with information of the current state, when undo is executed, so that the state can be checked. The memento is only visible for the originator.

  5. Talk:Memento pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Memento_pattern

    Having the Java example stay and the C# example go is baseless (i.e. there is no evidence of superiority of either language neither in usage statistics nor in functionality, they are two completely different languages if you actually know them, and the only reason for C# example to go seems to be because the Java code was written first before ...

  6. Behavioral pattern - Wikipedia

    en.wikipedia.org/wiki/Behavioral_pattern

    Specification pattern Recombinable business logic in a boolean fashion State pattern A clean way for an object to partially change its type at runtime Strategy pattern Algorithms can be selected on the fly, using composition Template method pattern Describes the skeleton of a program; algorithms can be selected on the fly, using inheritance ...

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  8. The Power of 10: Rules for Developing Safety-Critical Code

    en.wikipedia.org/wiki/The_Power_of_10:_Rules_for...

    All loops must have fixed bounds. This prevents runaway code. Avoid heap memory allocation. Restrict functions to a single printed page. Use a minimum of two runtime assertions per function. Restrict the scope of data to the smallest possible. Check the return value of all non-void functions, or cast to void to indicate the return value is useless.

  9. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    This makes the program harder to read and maintain. Furthermore, it can become difficult to change the program, since any change may affect code in several other classes. With the mediator pattern, communication between objects is encapsulated within a mediator object. Objects no longer communicate directly with each other, but instead ...