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  2. Fractal-generating software - Wikipedia

    en.wikipedia.org/wiki/Fractal-generating_software

    Incendia is a 3D fractal program that uses Iterated Function Systems (IFS) for fractal generation. [30] Visions of Chaos, Boxplorer and Fragmentarium also render 3D images. The open source GnoFract 4D is available. [31] ChaosPro is freeware fractal creation program. [32] Fraqtive is an open source cross platform fractal generator. [33]

  3. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.

  4. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    A 3D selfie in 1:20 scale printed by Shapeways using gypsum-based printing, created by Madurodam miniature park from 2D pictures taken at its Fantasitron photo booth 3D models are generated from 2D pictures taken at the Fantasitron 3D photo booth at Madurodam. Generating and reconstructing 3D shapes from single or multi-view depth maps or ...

  5. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    HLSL programs come in six forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders, tessellation shaders (Hull and Domain shaders), and ray tracing shaders (Ray Generation Shaders, Intersection Shaders, Any Hit/Closest Hit/Miss Shaders). A vertex shader is executed for each vertex that is submitted by the ...

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Determining if parts of shapes are hidden by other shapes, due to 2D layering or 3D depth (hidden surface removal) Evaluating a function for each pixel covered by a shape ; Smoothing edges of shapes so pixels are less visible (anti-aliasing) Blending overlapping transparent shapes (compositing)

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

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