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  2. Hexagonal Efficient Coordinate System - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_Efficient...

    The Hexagonal Efficient Coordinate System (HECS), formerly known as Array Set Addressing (ASA), is a coordinate system for hexagonal grids that allows hexagonally sampled images to be efficiently stored and processed on digital systems. HECS represents the hexagonal grid as a set of two interleaved rectangular sub-arrays, which can be addressed ...

  3. Netpbm - Wikipedia

    en.wikipedia.org/wiki/Netpbm

    In the binary formats, PBM uses 1 bit per pixel, PGM uses 8 or 16 bits per pixel, and PPM uses 24 or 48 bits per pixel: 8/16 for red, 8/16 for green, 8/16 for blue. Application support for the 16 bit variants is still rare. PGM and PPM documentation defines that gray and color values use the BT.709 color space and gamma transfer function.

  4. GNU Unifont - Wikipedia

    en.wikipedia.org/wiki/GNU_Unifont

    The GNU Unifont .hex format defines its glyphs as either 8 or 16 pixels in width by 16 pixels in height. Most Western script glyphs can be defined as 8 pixels wide, while other glyphs (notably the Chinese–Japanese–Korean, or CJK set) are typically defined as 16 pixels wide. The unifont.hex file contains one line for each glyph.

  5. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    Minecraft is a sandbox video game that uses voxels to store terrain data, [17] but does not use voxel rendering techniques. Instead it uses polygon rendering to display each voxel as a cubic "block". [18] Moonglow Bay is a fishing role-playing video game, released in 2021 and developed by Bunnyhug, using voxel art style.

  6. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...

  7. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.

  8. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    A cellular automaton based on hexagonal cells instead of squares (rule 34/2) One way is by using something other than a rectangular (cubic, etc.) grid. For example, if a plane is tiled with regular hexagons, those hexagons could be used as cells. In many cases the resulting cellular automata are equivalent to those with rectangular grids with ...

  9. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    The nearly-square (but landscape) aspect ratio and coarse pixel resolution gave these games a characteristic visual style. Colour depth ranged from 4 colours (2 bpp ) with the original Game Boy , through 16–32 colours (4–5 bpp) with the Game Gear , to a maximum of 56 colours (equivalent of 6 bpp) from a wider palette with the Game Boy Color .

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