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Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
The gameplay of Castlevania: Symphony of the Night and its 2D successors is often compared in the gaming press with the popular series Metroid, with both Castlevania: Symphony of the Night and Super Metroid seen as pioneers in the genre, [h] leading to the coinage of the term "Metroidvania" (a portmanteau of Metroid and Castlevania), used to ...
In recent years, we’ve seen an explosion of games following the formula set out by games like Super Metroid and Castlevania: Symphony of the Night. It’s been great for fans of the genre, and ...
This category describes games that have been classified as falling into the Metroidvania genre of gameplay, a specific type of action-adventure game (as well as platform game, generally) that features a large interconnected game world that progressively becomes more accessible as the player collects power-ups.
Castlevania has spawned numerous spin-offs, the first being the 1990 platformer, Kid Dracula for the Famicom, a parody which stars the eponymous character. [36] It was released for the first time in English for the Castlevania Anniversary Collection (2019). [28] The game received a sequel for the Game Boy, also titled Kid Dracula. [12]
Metroid combines the platforming of Super Mario Bros. and the exploration of The Legend of Zelda with a science fiction setting and an emphasis on nonlinear gameplay. Most Metroid games are side-scrolling, while the 3D games use a first-person perspective. Players battle hostile alien enemies and obtain power-ups as they progress through the ...
Alongside Castlevania: Symphony of the Night, Super Metroid is credited for establishing the "Metroidvania" genre, inspiring numerous indie games and developers. It also became popular among players for speedrunning. Super Metroid was followed in 2002 by Metroid Fusion and Metroid Prime. It has been re-released on several Nintendo consoles and ...
Gameplay in Shadow Complex was inspired by Super Metroid and Castlevania: Symphony of the Night. The gameplay takes many cues from Metroid: the player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, new abilities and weapons are gained which allow to reach new areas.