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Simulacra and Simulation (French: Simulacres et Simulation) is a 1981 philosophical treatise by the philosopher and cultural theorist Jean Baudrillard, in which he seeks to examine the relationships between reality, symbols, and society, in particular the significations and symbolism of culture and media involved in constructing an understanding of shared existence.
The simulation hypothesis proposes that what we experience as the world is actually a simulated reality, such as a computer simulation in which we ourselves are constructs. [1] [2] There has been much debate over this topic in the philosophical discourse, and regarding practical applications in computing.
A simulacrum (pl.: simulacra or simulacrums, from Latin simulacrum, meaning "likeness, semblance") is a representation or imitation of a person or thing. [1] The word was first recorded in the English language in the late 16th century, used to describe a representation, such as a statue or a painting, especially of a god .
Baudrillard was born in Reims, northeastern France, on 27 July 1929.His grandparents were farm workers and his father a gendarme.During high school (at the Lycée at Reims), he became aware of 'pataphysics, a parody of the philosophy of science, via philosophy professor Emmanuel Peillet, which is said to be crucial for understanding Baudrillard's later thought.
Hyperreality is significant as a paradigm to explain current cultural conditions. Consumerism, because of its reliance on sign exchange value (e.g. brand X shows that one is fashionable, car Y indicates one's wealth), could be seen as a contributing factor in the creation of hyperreality or the hyperreal condition.
Modeling and simulation (M&S) is the use of models (e.g., physical, mathematical, behavioral, or logical representation of a system, entity, phenomenon, or process) as a basis for simulations to develop data utilized for managerial or technical decision making.
A live simulation, by definition represents the highest fidelity, since it is reality. But a simulation quickly becomes more difficult when it is created from various live, virtual and constructive elements, or sets of simulations with various network protocols, where each simulation consists of a set of live, virtual and constructive elements.
Human-in-the-loop simulation of outer space Visualization of a direct numerical simulation model. Historically, simulations used in different fields developed largely independently, but 20th-century studies of systems theory and cybernetics combined with spreading use of computers across all those fields have led to some unification and a more systematic view of the concept.