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Exemplary situation – a workshop, the Tertiary Education Union (TEU) Annual Conference in Wellington, New Zealand in 2012. Adult education, distinct from child education, is a practice in which adults engage in systematic and sustained educating activities in order to gain new knowledge, skills, attitudes, or values. [1]
Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book.
An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.
A number of other terms (distributed learning, e-learning, m-learning, online learning, virtual classroom, etc.) are used roughly synonymously with distance education. E-learning has shown to be a useful educational tool. E-learning should be an interactive process with multiple learning modes for all learners at various levels of learning.
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The prior design of online activities, sometimes known as e-tivities, is one aspect of strategic tutoring. E-tivities promote peer group learning and result in less online tutoring time. E-tivities have the following characteristics: they can optimise student engagement if they are authentic and relevant learning activities;
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Dr. Estelle Codier is an associate professor at the University of Hawaii who has supervised over 500 health care learning activities in Second Life. Her book, "Teaching Healthcare in Second Life: Best Practices for Educators in Multi User Virtual Environments" outlines a pedagogical basis for teaching in Second Life and provides guidelines for ...