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  2. Clock drift - Wikipedia

    en.wikipedia.org/wiki/Clock_drift

    Thus such a 100/1000000 RNG circuit can produce 100 somewhat random bits per second. Typically such a system is biased—it might for instance produce more zeros than ones—and so hundreds of somewhat-random bits are "whitened" to produce a few unbiased bits. There is also a similar way to build a kind of "software random number generator".

  3. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    The average of Cycles Per Instruction in a given process (CPI) is defined by the following weighted average: := () = () Where is the number of instructions for a given instruction type , is the clock-cycles for that instruction type and = is the total instruction count.

  4. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    In 1995, Intel's P5 Pentium chip ran at 100 MHz (100 million cycles per second). On March 6, 2000, AMD demonstrated passing the 1 GHz milestone a few days ahead of Intel shipping 1 GHz in systems. In 2002, an Intel Pentium 4 model was introduced as the first CPU with a clock rate of 3 GHz (three billion cycles per second corresponding to ~ 0.33 ...

  5. Hardware random number generator - Wikipedia

    en.wikipedia.org/wiki/Hardware_random_number...

    A USB-pluggable hardware true random number generator. In computing, a hardware random number generator (HRNG), true random number generator (TRNG), non-deterministic random bit generator (NRBG), [1] or physical random number generator [2] [3] is a device that generates random numbers from a physical process capable of producing entropy (in other words, the device always has access to a ...

  6. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.

  7. Wait state - Wikipedia

    en.wikipedia.org/wiki/Wait_state

    Even memory, the fastest of these, cannot supply data as fast as the CPU could process it. In an example from 2011, typical PC processors like the Intel Core 2 and the AMD Athlon 64 X2 run with a clock of several GHz , which means that one clock cycle is less than 1 nanosecond (typically about 0.3 ns to 0.5 ns on modern desktop CPUs), while ...

  8. Pentium FDIV bug - Wikipedia

    en.wikipedia.org/wiki/Pentium_FDIV_bug

    With more random divisors the average time per FDIV was approximately 50 clock cycles, i.e. 10 cycles added to check the divisor: Only 5 out of 1024 random divisors would trigger the scaling fixup. Since FDIV is a rare operation in most programs, the normal slowdown with the fix installed was typically a percent or less. [8]

  9. Superscalar processor - Wikipedia

    en.wikipedia.org/wiki/Superscalar_processor

    Each execution unit is not a separate processor (or a core if the processor is a multi-core processor), but an execution resource within a single CPU such as an arithmetic logic unit. While a superscalar CPU is typically also pipelined, superscalar and pipelining execution are considered different performance enhancement techniques. The former ...