Search results
Results from the WOW.Com Content Network
A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It's a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]
An extension to the original algorithm called the midpoint circle algorithm may be used for drawing circles. While algorithms such as Wu's algorithm are also frequently used in modern computer graphics because they can support antialiasing , Bresenham's line algorithm is still important because of its speed and simplicity.
Midpoint_circle_algorithm,_radius_23.png (589 × 589 pixels, file size: 3 KB, MIME type: image/png) This is a file from the Wikimedia Commons . Information from its description page there is shown below.
English: An illustration of two octants of the w:Midpoint circle algorithm (also known as Bresenham's circle algorithm). Vector version of public domain image w:File:Bresenham_circle3.png on English Wikipedia.
Raskin invited Atkinson to visit him at Apple Computer; Steve Jobs persuaded him to join the company immediately as employee No. 51, and Atkinson never finished his PhD. [3] [4] Atkinson was the principal designer and developer of the graphical user interface (GUI) of the Apple Lisa and, later, one of the first thirty members of the original Apple Macintosh development team, [5] and was the ...
This category deals with algorithms in geometry. See also "Computational geometry". Subcategories. ... Midpoint circle algorithm; Minimum bounding box;
Just Words. If you love Scrabble, you'll love the wonderful word game fun of Just Words. Play Just Words free online! By Masque Publishing
The algorithm selects one point p randomly and uniformly from P, and recursively finds the minimal circle containing P – {p}, i.e. all of the other points in P except p. If the returned circle also encloses p, it is the minimal circle for the whole of P and is returned. Otherwise, point p must lie on the boundary of the result circle.