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  2. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    When Grand Theft Auto V was released on PC in 2015, the breakthrough of new mods depended on the creation of new GTA V-specific modification tools. While GTA IV already had many mods and tools due to its age, [24] GTA V modders had difficulties creating mods until completely new tools were made.

  3. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack's purpose is to make it easier for the player to install and manage multiple mods. [73] Mod packs may be created with the purpose of making the original game more accessible to new players or to make the game more challenging for veteran ...

  4. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    During the process of porting, Valve rearranged most of the games released up to The Orange Box into separate, but parallel "singleplayer" and "multiplayer" branches. The game code to these branches was made public to mod developers in 2013, and they serve as the current stable release of Source designated for mods.

  5. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok Script (discontinued): Havok Script is a Lua-compatible virtual machine designed for video game development. It is shipped as part of the Havok Script Studio. Havok Vision Engine (discontinued): In 2011, Havok acquired German game engine development company Trinigy and their Vision Engine and toolset. [10]

  6. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    [9] [10] The first game to use the engine was Rockstar San Diego's Rockstar Games Presents Table Tennis, released for Xbox 360 on May 23, 2006 [11] and ported to the Wii more than a year later. Since then, RAGE integrates the third-party middleware components Euphoria [ 12 ] and Bullet , as character animation engine and physics engine ...

  7. Game development tool - Wikipedia

    en.wikipedia.org/wiki/Game_development_tool

    A game development tool is a specialized software application that assists or facilitates the making of a video game. Some tasks handled by tools include the conversion of assets (such as 3D models , textures , etc.) into formats required by the game, level editing and script compilation .

  8. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

  9. Hollywood (programming language) - Wikipedia

    en.wikipedia.org/wiki/Hollywood_(programming...

    Hollywood's focus is on ease of use and platform independence. It was mainly designed for the creation of games and multimedia applications. The language set comprises roughly 900 different commands from the following fields of application: 2D graphics, sound, file system operations, text output, animations, sprites, layers, transition effects, image manipulation, saving of images and video ...