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Falcon 3.0 is a combat flight simulator video game developed by Sphere Inc. and published by Spectrum HoloByte in 1991 as third official main entry in the Falcon series of the F-16 Fighting Falcon simulators. Warbirds: Discontinued 1991 Atari Corporation: Atari Corporation: Atari Lynx: Single-player, multiplayer
F-16 Combat Pilot is a 1989 F-16 fighter flight simulator created by British software company Digital Integration Ltd for Amiga, Atari ST, DOS, Commodore 64, Amstrad CPC, and ZX Spectrum. It is considered [ by whom? ] as one of the first combat flight simulators to have a dynamic campaign environment.
F-16 simulator side-stick controller functional allocation (for the right hand) F-16 simulator throttle functional allocation (for the left hand) HOTAS, an acronym of hands on throttle-and-stick, is the concept of placing buttons and switches on the throttle lever and flight control stick in an aircraft cockpit. By adopting such an arrangement ...
The game received average reviews according to the review aggregation website GameRankings. [7] Adam Pavlacka of NextGen said, "F-16 Aggressor deserves high praise as a pure simulator. It accurately depicts the F-16, and it runs on an average system. If you want to train as a pilot, it's terrific.
Falcon 3.0 was sold as being the first of a series of inter-linked military simulations that Spectrum Holobyte collectively called the "Electronic Battlefield". Two games released in this range were the 1993 flight simulators for the F/A-18 (Falcon 3.0: Hornet: Naval Strike Fighter) and the MiG-29 (MiG-29: Deadly Adversary of Falcon 3.0) that could be played as stand-alone games or integrated ...
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.
It has various switches to control functions of the aircraft controlled by the Pilot and First Officer of the flight. Joysticks are often used to control video games, and usually have push-buttons whose state can be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick.
Falcon 4.0 is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale modern war set in the Korean Peninsula.