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The Darksword series consists of the initial three books of The Darksword Trilogy, a supplemental role-playing volume, and a single-volume sequel. It was written by Margaret Weis and Tracy Hickman with cover art by Larry Elmore. It is the story of a young man, born without magic in a society where magic is life, who has been prophesied to ...
Darksword Adventures is a book that describes a role-playing game set in Thimhallen, the world of Margaret Weis and Tracy Hickman's Darksword novels. The rules for the game are largely found in the final chapter of the book, while the previous chapters give an in-depth background of the world:
Together they wrote the Darksword trilogy and The Death Gate Cycle, [23] and collaborated on the Rose of the Prophet series (1988-1989). [10]: 351 Weis and Hickman later returned to TSR to write more new fiction, although TSR turned their intended trilogy into a single novel, Dragons of Summer Flame, published in 1995. [10]: 29
Download as PDF; Printable version; In other projects ... Forging the Darksword (1987) Doom of the Darksword ... Smuggler's Guide to the Rim (Margaret Weis ...
Margaret Edith Weis (/ w aɪ s /; born March 16, 1948) is an American fantasy and science fiction author of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the Dragonlance role-playing game (RPG) world.
Bertrem's Guide to the Age of Mortals: Everyday Life in Krynn of the Fifth Age: Novel: Nancy Varian Berberick, Steven Stan! Brown, & Paul B. Thompson: 0-7869-1437-8: Bertrem's Guide: 10/2000: Forgotten Realms: Servant of the Shard: Novel: R.A. Salvatore: 0-7869-1657-5: Paths of Darkness & The Sellswords [nb 73] 11/2000: Greyhawk: Expedition to ...
Demonsbane (2000, ISBN 0743418999) is an e-novella written by Robert B. Marks.It appears in print in the Diablo Archive (2008, ISBN 9781416576990).. In the book, Siggard, the only survivor of the battle of Blackmarch, unable to remember the battle's final hours—is driven to avenge those slain by the army of darkness.
The first three books became the highly successful Dragonlance Chronicles Trilogy. [ 2 ] As the time and cost needed to develop a commercial role-playing game are rarely matched by the profits made from selling the end product, the rulebooks are primarily sold to create a market for the sale of related products.