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  2. SONiC (operating system) - Wikipedia

    en.wikipedia.org/wiki/SONiC_(operating_system)

    The SONiC community includes cloud providers, service providers, and silicon and component suppliers, as well as networking hardware OEMs and ODMs. It has more than 850 members. [2] The source code is licensed under a mix of open source licenses including the GNU General Public License and the Apache License, and is available on GitHub. [8] [9]

  3. MT Framework - Wikipedia

    en.wikipedia.org/wiki/MT_Framework

    Throughout the years MT Framework received various updates, most significant of which was a major revision called MT Framework 2.0, introduced with Lost Planet 2 in 2010. Additionally, two offshoots of the engine have been made; MT Framework Lite targets the Wii and PlayStation 3 consoles, and MT Framework Mobile powers games for the Nintendo ...

  4. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  5. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Version 3.0 also added the Bullet physics engine in addition to the engine's built-in 3D physics back end and was the first version of Godot to be included in Debian. Godot 3.1 was released on 13 March 2019, with the most notable features being the addition of statically typed § GDScript , a script class system for GDScript, and an OpenGL ES 2 ...

  6. Löve (game framework) - Wikipedia

    en.wikipedia.org/wiki/Löve_(game_framework)

    LIKO-12 is a free platform inspired by the PICO-8 fantasy console and uses LÖVE. It allows users to develop applications in a limited resolution, backup/restore in the modified PNG format, in the same way as video game cartridges or some of the first microcomputers , and export them to HTML5 or to systems supported by LÖVE.

  7. List of unofficial Sonic the Hedgehog media - Wikipedia

    en.wikipedia.org/wiki/List_of_unofficial_Sonic...

    It is the first game to use the Retro Engine (the engine used for the 2011 remaster of Sonic CD), and later merged with two other Sonic fangames, Sonic Nexus and Sonic XG, to form Retro Sonic Nexus, a collaboration project led by Whitehead. [9] Retro Sonic Nexus was ultimately cancelled in 2011, splitting up the three projects, while Whitehead ...

  8. id Tech - Wikipedia

    en.wikipedia.org/wiki/Id_Tech

    The Quake III Arena engine was updated to patch 1.26 and later versions are called "Quake III Team Arena engine" with a new MD4 skeletal model format and huge outdoor areas. id Tech 3 is the first in this series to require an OpenGL-compliant graphics accelerator to run. The source code was released on 19 August 2005 under GPL-2.0-or-later.

  9. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.