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Release years by system: 2001 – Dreamcast, GameCube [63] 2012 – Xbox Live Arcade, PlayStation Network, Windows [64] Notes: . Celebrates Sonic's 10th anniversary, with the ability to play as both heroes: Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna, and villains: Dr. Eggman, Shadow the Hedgehog and Rouge the Bat.
Sonic Mega Collection [a] is a video game compilation developed by Sonic Team and published by Sega in 2002 for the GameCube.It is a compilation of several Sonic the Hedgehog games originally released for the Genesis, along with a few other Sega-published titles for the system.
The GameCube and controller (Indigo color). The GameCube is Nintendo's fourth home video game console, released during the sixth generation of video games.It is the successor to the Nintendo 64, and was first launched in Japan on September 14, 2001, followed by a launch in North America on November 18, 2001, and a launch in the PAL regions in May 2002.
Sonic Gems Collection is a compilation of obscure video games published by Sega for various consoles, such as the Sega CD, Sega Saturn, and Game Gear.It primarily focuses on Sonic the Hedgehog games, including Sonic CD (1993), [1] Sonic the Fighters (1996), Sonic R (1997), and six of the twelve Sonic games released for the Game Gear, with the other six having been included in the previous ...
Sonic Riders [a] is a racing video game developed by Sonic Team and Now Production and published by Sega for the GameCube, PlayStation 2, and Xbox.In the game, the player controls characters from the Sonic the Hedgehog series on hoverboards and competes against opponents—either controlled by computers or other players—in races and battles.
GameCube with controller. This is a list of video games for the GameCube video game console that have sold or shipped at least one million copies. The best-selling game on the GameCube is Super Smash Bros. Melee. First released in Japan on November 21, 2001, it went on to sell just over 7.4 million units worldwide.
Sonic Heroes was the first multi-platform Sonic game: it was developed for the GameCube, PlayStation 2 (PS2), and Xbox. [14] Unlike the Sonic Adventure games, made using proprietary software, [9] Sonic Team partnered with Criterion Software to use the RenderWare game engine so the game could be programmed and ported with ease to each platform. [15]
The Nintendo GameCube [h] [i] is a home video game console developed and marketed by Nintendo.It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002.
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