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  2. Spelljammer: Adventures in Space - Wikipedia

    en.wikipedia.org/wiki/Spelljammer:_Adventures_in...

    Spelljammer: Adventures in Space is a boxed set for the 5th edition of the Dungeons & Dragons fantasy role-playing game.The boxed set includes three sourcebooks: the Astral Adventurer's Guide (a Spelljammer campaign setting guide), the Light of Xaryxis (an adventure module), and Boo's Astral Menagerie (a bestiary of Wildspace and Astral Sea creatures).

  3. Warlock (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Warlock_(Dungeons_&_Dragons)

    Warlocks do not cast spells, but instead use spell-like abilities called "invocations", which represent the tapping of the power granted to the warlock. The most important of these abilities is the "eldritch blast" which is the warlock's main offensive ability, firing a blast of magical energy at the target.

  4. Spelljammer - Wikipedia

    en.wikipedia.org/wiki/Spelljammer

    Shannon Appelcline, in the book Designers & Dragons (2011), highlighted that in 1989 Spelljammer was the first of a host of new campaign settings published by TSR. It was created by Jeff Grubb and "introduced a universe of magical starships traversing the 'crystal spheres' that contained all the earthbound AD&D campaign worlds.

  5. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    These wild mages were one of Tome of Magic's most long-lasting additions to D&D, as their reappeared as a prestige class for 3.5e in Complete Arcane (2004)" [54] In 4th and 5th edition, wild magic appears as an option for sorcerer; as a spell source in 4th edition's Player's Handbook 2 (2009), and as a subclass option in 5th edition's Player's ...

  6. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  7. Faction (Planescape) - Wikipedia

    en.wikipedia.org/wiki/Faction_(Planescape)

    The Ring Givers, first introduced in the post-Faction War period, reappear as a minor faction, as does the historic faction known as the Incanterium. First mentioned in the Monstrous Compendium Planescape Appendix II, the Incantifers absorb magic from spells and items to gain power and prolong their lifespans.

  8. Sorcerer (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Sorcerer_(Dungeons_&_Dragons)

    The sorcerer was included as a character class in the 5th edition Player's Handbook with different subclasses defined by Sorcerous Origin. [7] [8] [9] They are given two Sorcerous Origins to choose from: Draconic Bloodline and Wild Magic. [10] [11] Several sourcebooks since the launch of 5th edition have expanded the number of origin options.

  9. Psionics (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(Dungeons_&_Dragons)

    In 3rd and 3.5 editions, the standard psionics system incorporates psionics–magic transparency, which treats psionic energy and magic as mutually and equally vulnerable to a dispel magic spell or a dispel psionics power. In 4th edition, the psionic power source is one of several supernatural power sources.