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The rule states that the camera should be kept on one side of an imaginary axis between two characters, so that the first character is always frame right of the second character. Moving the camera over the axis is called jumping the line or crossing the line; breaking the 180-degree rule by shooting on all sides is known as shooting in the round.
Rotating the sheet by ten degrees around some marked point (which remains motionless). Turning the sheet over to look at it from behind. Notice that if a picture is drawn on one side of the sheet, then after turning the sheet over, we see the mirror image of the picture. These are examples of translations, rotations, and reflections respectively.
In the Euclidean plane, a point reflection is the same as a half-turn rotation (180° or π radians), while in three-dimensional Euclidean space a point reflection is an improper rotation which preserves distances but reverses orientation. A point reflection is an involution: applying it twice is the identity transformation.
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Rotational symmetry of order n, also called n-fold rotational symmetry, or discrete rotational symmetry of the n th order, with respect to a particular point (in 2D) or axis (in 3D) means that rotation by an angle of (180°, 120°, 90°, 72°, 60°, 51 3 ⁄ 7 °, etc.) does not change the object. A "1-fold" symmetry is no symmetry (all ...
The set of all reflections in lines through the origin and rotations about the origin, together with the operation of composition of reflections and rotations, forms a group. The group has an identity: Rot(0). Every rotation Rot(φ) has an inverse Rot(−φ). Every reflection Ref(θ) is its own inverse. Composition has closure and is ...
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Rotation of an object in two dimensions around a point O. Rotation in mathematics is a concept originating in geometry. Any rotation is a motion of a certain space that preserves at least one point. It can describe, for example, the motion of a rigid body around a fixed point.
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