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This version of the monk retained clerical spellcasting and gained unarmed combat skills. The monk was reintroduced as a second edition class of the priest group in Faiths & Avatars and Player's Option: Spells & Magic. This version of the monk is a fully playable character class, but differs significantly from previous incarnations of the monk.
These modifiers include the character's proficiency with the specific weapon and weapons in general, the quality of the weapon (masterwork craftsmanship or magical enhancements), the modifier of the ability associated with the weapon (strength for melee weapons, and dexterity for ranged weapons), magical effects improving/hampering the ...
The book provides rules for Weapons Mastery, a type of weapon specialization and proficiency, where the character rises from a Novice to the rank of Grand Master. There is also a table listing all weapons in the D&D game, including any usage restrictions (such as being two-handed, or only for melee), costs, weights, how much damage at each ...
Chapter Three (pages 56–69) describes how the climate and terrain of a battlefield affects combat. Chapter Four (pages 70–81) presents details on weapon specialization and mastery, revising the weapon proficiency system from the Player's Handbook. Chapter Five (pages 82–99) provides rules for unarmed combat, including brawling, subduing ...
Mechanically, 5th edition draws heavily on prior editions, while introducing some new mechanics intended to simplify and streamline play. Skills, weapons, items, saving throws, and other things that characters are trained in now all use a single proficiency bonus that increases as character level increases.
In both scenarios, dollar-cost averaging provides better outcomes: At $60 per share. Dollar-cost averaging delivers a $6,900 gain, compared to a $2,400 gain with the lump sum approach.
That was a great look because of the very simple requirements," she says. "It felt very luxurious, but at the same time, it didn't look over the top and ridiculous. It looked very practical.
Oriental Adventures contains rules for ten character classes and three races to be used in place of standard AD&D classes and races. [5] The book presents new versions of the barbarian (here a warrior of the steppes, or a dweller of the forest or jungle) and monk, as well as new classes such as the ninja, kensai, wu-jen, and shukenja.