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This is an accepted version of this page This is the latest accepted revision, reviewed on 28 February 2025. 2012 video game 2012 video game Subway Surfers Developer(s) Kiloo, SYBO Games Publisher(s) Kiloo Games (1.0–1.20.1) SYBO Games (1.21.0–present) Director(s) Christian Balazs Engine Unity Platform(s) iOS, iPadOS, macOS, HarmonyOS, Android, Web browser, Windows 10 Mobile, Windows Phone ...
By 2017, Subway Surfers was the most downloaded game across the globe. [8] Furthermore, Subway Surfers is the first Android mobile game to cross one billion downloads in Google Play, a milestone reached in March 2018. [9] Today, the Subway Surfers runner game has been downloaded over 2.7 billion times averaging over 100 million active users per ...
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Kiloo's best known game, Subway Surfers, was released in the spring of 2012 and was developed in cooperation with SYBO Games. A few weeks after its release, the free running game for iOS was named Game of the Week for 31 May 2012 by AppAdvice. [3] In September, the game made its way to Android and gathered even more enthusiastic players. [4]
iDreamSky, Strinova 's developer and publisher, is a video game publisher primarily known for Chinese releases of mobile games such as Subway Surfers. [4] The company received investments from Sony and Tencent for the development of Strinova. [4] The game is the company's first in-house game targeted for Western audiences. [10]
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Miniclip is a Swiss mobile game publisher and former browser game website that was first launched on 30 March 2001. [2] It was started by Robert Small and Tihan Presbie with a budget of £40,000. [3] In 2008, Miniclip was valued at over £275 million. [4] In 2018, the company gained over $400 million in revenue through its mobile gaming hit, 8 ...
Among the more popular third person 3D titles were Subway Surfers and Agent Dash (2012). Subway Surfers went on to become the most popular game of the 2010s, the first game to reach 1 billion downloads and with a total of 2.7 billion downloads achieved revenues of over $80 million through monetization. [13]
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