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A virtual crash test dummy. A virtual human (or also known as meta human or digital human) [1] is a software fictional character or human being.Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing ...
Design elements should match in human realism. A robot may look uncanny when human and nonhuman elements are mixed. For example, both a robot with a synthetic voice or a human being with a human voice have been found to be less eerie than a robot with a human voice or a human being with a synthetic voice. [39]
A humanoid robot is a robot resembling the human body in shape. The design may be for functional purposes, such as interacting with human tools and environments, for experimental purposes, such as the study of bipedal locomotion , or for other purposes.
Actroid is a type of android (humanoid robot) with strong visual human-likeness developed by Osaka University and manufactured by Kokoro Company Ltd. (the animatronics division of Sanrio). It was first unveiled at the 2003 International Robot Exhibition in Tokyo , Japan .
It is designed as a platform for further developing robotics technologies involving human-robot interaction. [11] utilizes embedded microphones, binocular eye mounted cameras, a chest camera and facial recognition software to interact with the public. Interactions can be governed by either OpenAI's GPT-3 or human telepresence. It also features ...
Nadine is a gynoid humanoid social robot that is modelled on Professor Nadia Magnenat Thalmann. [1] The robot has a strong human-likeness with a natural-looking skin and hair and realistic hands. Nadine is a socially intelligent robot which returns a greeting, makes eye contact, and can remember all the conversations had with it.
Robots (or other artificial beings) designed to convincingly resemble humans are known as "androids". The term animatronics is a portmanteau of animate and electronics . The term Audio-Animatronics was coined by Walt Disney in 1961 [ 7 ] when he started developing professional animatronics for entertainment and film.
Later games have used bottom-up AI methods, such as the emergent behaviour and evaluation of player actions in games like Creatures or Black & White. Façade (interactive story) was released in 2005 and used interactive multiple way dialogs and AI as the main aspect of game. A robot goes for the ball and competes in Robocup.