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The asymptotic throughput (less formal asymptotic bandwidth) for a packet-mode communication network is the value of the maximum throughput function, when the incoming network load approaches infinity, either due to a message size, [3] or the number of data sources.
Reasons for measuring throughput in networks. People are often concerned about measuring the maximum data throughput in bits per second of a communications link or network access. A typical method of performing a measurement is to transfer a 'large' file from one system to another system and measure the time required to complete the transfer or ...
Throughput is controlled by available bandwidth, as well as the available signal-to-noise ratio and hardware limitations. Throughput for the purpose of this article will be understood to be measured from the arrival of the first bit of data at the receiver, to decouple the concept of throughput from the concept of latency.
Packet loss in a TCP connection is also used to avoid congestion and thus produces an intentionally reduced throughput for the connection. In real-time applications like streaming media or online games , packet loss can affect a user's quality of experience (QoE).
In practice, when a packet must be forwarded from an interface with queuing, packets requiring low jitter (e.g., VoIP or videoconferencing) are given priority over packets in other queues. Typically, some bandwidth is allocated by default to network control packets (such as Internet Control Message Protocol and routing protocols), while best ...
iperf, Iperf, or iPerf, is a tool for network performance measurement and tuning. It is a cross-platform tool that can produce standardized performance measurements for any network. iperf has client and server functionality, and can create data streams to measure the throughput between the two ends in one or both directions. [2]
The maximum goodput (for example, the file transfer rate) may be even lower due to higher layer protocol overhead and data packet retransmissions caused by line noise or interference such as crosstalk, or lost packets in congested intermediate network nodes. All protocols lose something, and the more robust ones that deal resiliently with very ...
UDP typically gives higher throughput and shorter latency and is therefore often used for real-time multimedia communication where packet loss occasionally can be accepted, for example IP-TV and IP-telephony, and for online computer games.