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Sampati – The demigod Jatayu's brother; Sandman (Northern Europe) – Nursery spirit that induces sleep in children; Sango (South Western Nigeria) – Yoruba king of arts, music, dance and entertainment; Santelmo – Spirits in the form of fireballs that roam around the forest
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Classic magic words. Magic words are phrases used in fantasy fiction or by stage magicians. Frequently such words are presented as being part of a divine, adamic, or other secret or empowered language. Certain comic book heroes use magic words to activate their powers. Magic words are also used as Easter eggs or cheats in computer games, other ...
The occult is a category of supernatural beliefs and practices, encompassing such phenomena as those involving mysticism, spirituality, and magic in terms of any otherworldly agency. It can also refer to other non-religious supernatural ideas like extra-sensory perception and parapsychology .
Freyr's sword – A magic sword which fought on its own. It might be Lævateinn. Gambanteinn – A sword which appears in two poems in the Poetic Edda; Gram – Sword of the hero Sigurd from Norse mythology, also known as Nothung in the Ring cycle; Gríðarvölr – A magical staff given to Thor by Gríðr so he could kill the giant Geirröd.
Various magical alphabets as presented in The Magus (1801). A magical alphabet, or magickal alphabet, [1] is a set of letters used primarily in occult magical practices and other esoteric traditions. These alphabets serve various purposes, including conducting rituals, creating amulets or talismans, casting spells, and invoking spiritual ...
Fintan's Grave: A mythological cave on the Irish mountain (now hill) Tul Tuinde [18] Four Treasures of the Tuatha Dé Danann (Gorias, Finias, Murias, and Falias) In Irish Mythology the Tuatha Dé Danann get their four magical treasures from four legendary cities: Gorias in the east; Finias, in the south; Murias in the west; and Falias in the ...
Magic tablet from Pergamon with Greek voces magicae surrounding each of the figures. Voces magicae (singular: vox magica, "magical names" or "magical words") or voces mysticae [1] are pronounceable but incomprehensible magical formulas that occur in spells, charms, curses, and amulets from Classical Antiquity, including Ancient Greece, Egypt, and Rome.