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  2. Status effect - Wikipedia

    en.wikipedia.org/wiki/Status_effect

    Boosting the damage output of the target. Lowering the damage output of the target. Taunting the enemy to avoid other players getting attacked. Being Spotlighted and being unable to avoid or redirect enemy attack. Increasing Stealth to avoid the enemy detecting or hitting the player. Decreasing Stealth to detect the target or hit them easier.

  3. Path of Exile - Wikipedia

    en.wikipedia.org/wiki/Path_of_Exile

    Path of Exile (full release) 23 October 2013 In October 2013, Path of Exile officially launched leaving what had been Open Beta, the launch was an expansion that changed the shape of the game. Originally Open Beta version 0.10.0 in January 2013 marked the point where Path of Exile was opened to the public as a free-to-play game.

  4. List of fictional diseases - Wikipedia

    en.wikipedia.org/wiki/List_of_fictional_diseases

    Severity of onset and the length of the course of the illness vary: major damage leads to non-viability in the womb (with a quarter of all children in the valley being stillborn due to sevai); minor damage might not show up until old age and lead to death in a decade. Shame The Hitchhiker's Guide to the Galaxy by Douglas Adams

  5. Experiential avoidance - Wikipedia

    en.wikipedia.org/wiki/Experiential_avoidance

    Distress is an inextricable part of life; therefore, avoidance is often only a temporary solution. Avoidance reinforces the notion that discomfort, distress and anxiety are bad, or dangerous. Sustaining avoidance often requires effort and energy. Avoidance limits one's focus at the expense of fully experiencing what is going on in the present.

  6. Fear-avoidance model - Wikipedia

    en.wikipedia.org/wiki/Fear-avoidance_model

    The fear-avoidance model (or FA model) is a psychiatric model that describes how individuals develop and maintain chronic musculoskeletal pain as a result of attentional processes and avoidant behavior based on pain-related fear.

  7. Avoidance coping - Wikipedia

    en.wikipedia.org/wiki/Avoidance_coping

    Avoidance coping is measured via a self-reported questionnaire. Initially, the Multidimensional Experiential Avoidance Questionnaire (MEAQ) was used, which is a 62-item questionnaire that assesses experiential avoidance, and thus avoidance coping, by measuring how many avoidant behaviors a person exhibits and how strongly they agree with each statement on a scale of 1–6. [1]

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

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