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Tantrix is a hexagonal tile-based abstract game invented by Mike McManaway from New Zealand. Each of the 56 different tiles in the set contains three lines, going from one edge of the tile to another. No two lines on a tile have the same colour. There are four colours in the set: red, yellow, blue, and green.
Piano Tiles is a game where the player's objective is to tap on the black tiles as they appear from the top of the screen while avoiding the white tiles. When each black tile is tapped, it will emit a piano sound. [2] [5] The player loses the game if they tap on a white tile. [2] The game contains six modes: Classic, Arcade, Zen, Rush, Arcade+ ...
The rule of "swap after 1st move" is a variant of the freestyle gomoku rule, and is mostly played in China. The game can be played on a 19×19 or 15×15 board. As per the rule, once the first player places a black stone on the board, the second player has the right to swap colors. The rest of the game proceeds as freestyle gomoku.
The game uses hexagonal tiles to represent the various contents of the hive. The original two editions used wooden tiles with full-color illustrations on blue and silver stickers to represent the units, but the current third edition has been published using black and almond phenolic resin ("Bakelite") tiles with single-color painted etchings.
Rummikub. Rummikub (/ ˈrʌmikjuːb /, "rummy cube" [1]) is a tile-based game for 2 to 4 players, combining elements of the card game rummy and mahjong. There are 106 tiles in the game, including 104 numbered tiles (valued 1 to 13 in four different colors, two copies of each) and two jokers. Players have 14 tiles initially and take turns ...
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The winds are east, south, west, and north, beginning with east. The dragons are red, green, and white. The white dragon has a blue or black frame on the face of the piece or in some sets is entirely blank. These tiles have no numerical sequence like the suited tiles (for example the bamboo pieces number 1 to 9).
Carcassonne. (board game) Piatnik Budapest Kft. (Hungary) Carcassonne (/ ˌkɑːrkəˈsɒn /) is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) [2] in English. [3]
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