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  2. I spy - Wikipedia

    en.wikipedia.org/wiki/I_spy

    Mary Tomczyk argues I Spy is a clever reasoning game that allows kids to solve puzzles, and gives them an opportunity to "'stump' Mom or Dad". She says children "learn to be more observant about the world around them, learn about colours, shapes, and textures, and use logic and reasoning to draw conclusions".

  3. Dr Kawashima's Brain Training for Nintendo Switch - Wikipedia

    en.wikipedia.org/wiki/Dr_Kawashima's_Brain...

    Single-player, multiplayer. Dr Kawashima's Brain Training for Nintendo Switch[a] is an edutainment puzzle video game developed by Nintendo and indieszero and published by Nintendo for the Nintendo Switch. It is the fifth entry in the Brain Age puzzle video game series, based on the research of neuroscientist Ryuta Kawashima, whose avatar guides ...

  4. Brain Games (2011 TV series) - Wikipedia

    en.wikipedia.org/wiki/Brain_Games_(2011_TV_series)

    Brain Games. (2011 TV series) Brain Games is an American popular science television series that explores cognitive science by focusing on illusions, psychological experiments, and counterintuitive thinking. The series debuted on National Geographic in 2011 as a special. [1] Its return as an original series in 2013 set a record for the highest ...

  5. Brain training - Wikipedia

    en.wikipedia.org/wiki/Brain_training

    Brain training (also called cognitive training) is a program of regular activities purported to maintain or improve one's cognitive abilities. The phrase “cognitive ability” usually refers to components of fluid intelligence such as executive function and working memory. Cognitive training reflects a hypothesis that cognitive abilities can ...

  6. Simon (game) - Wikipedia

    en.wikipedia.org/wiki/Simon_(game)

    Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, [1] with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes ...

  7. Play therapy - Wikipedia

    en.wikipedia.org/wiki/Play_therapy

    Playfulness by Paul Manship, 1912–1914. Play therapy is an evidence based approach for children that allows them to find ways to learn, process their emotions, and make meaning of the world around them. Play therapy can be used for several reasons including trauma, autism, behavior, attachment, and language.

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