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Whether to start the game automatically. |width= 300: The width of the canvas, in pixels. |height= 150: The height of the canvas, in pixels (excluding the control buttons). |zoom= 4: The initial zoom level, which is the amount of pixels per cell. |grid= off: Whether the grid is turned on. Only visible at zoom levels 4 or more. |cells= 0,0; 0,1 ...
The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...
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Original - Animation of a "glider" (a pattern in Conway's Game of Life). The "game" consists of creating an initial configuration by filling certain cells on an infinite grid of square cells, then observing how the configuration evolves under the game's rules. The "glider" is an example of a "spaceship": a configuration that translates iself ...
{{Conway's Game of Life | state = expanded}} will show the template expanded, i.e. fully visible. {{ Conway's Game of Life | state = autocollapse }} will show the template autocollapsed, i.e. if there is another collapsible item on the page (a navbox, sidebar , or table with the collapsible attribute ), it is hidden apart from its title ...
Conway's Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is an example of a zero-player game , meaning that its evolution is completely determined by its initial state, requiring no further input as the game progresses.
Brian's Brain consists of an infinite two-dimensional grid of cells, but unlike Seeds, each cell may be in one of three states: on, dying, or off. Each cell is considered to have eight neighbors (the Moore neighborhood ), as in Seeds and Conway's Game of Life .
In Conway's Game of Life (and related cellular automata), the speed of light is a propagation rate across the grid of exactly one step (either horizontally, vertically or diagonally) per generation. In a single generation, a cell can only influence its nearest neighbours , and so the speed of light (by analogy with the speed of light in physics ...