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  2. Warcraft: The Roleplaying Game - Wikipedia

    en.wikipedia.org/wiki/Warcraft:_The_Roleplaying_Game

    In 2005, a second edition of the game rules called World of Warcraft: The Roleplaying Game was released, [5] renamed to tie in with the success of World of Warcraft.In "translating" WoW into a tabletop experience, this project sought to break the limitations of the computer-programmed Azeroth, in ways such as giving players the ability to complete quests with their own imagined methods and to ...

  3. Dragon kill points - Wikipedia

    en.wikipedia.org/wiki/Dragon_kill_points

    DKP systems were first designed for Everquest in 1999 by Thott as part of the creation of a guild called "Afterlife" and named for two dragons, Lady Vox and Lord Nagafen. [1] [2] [3] Since then, it has been adapted for use in other similar online games, in World of Warcraft for example an Avatar named Dragonkiller started its popular use and other programmers designed applications so that the ...

  4. World of Warcraft: Mists of Pandaria - Wikipedia

    en.wikipedia.org/wiki/World_of_Warcraft:_Mists...

    World of Warcraft: Mists of Pandaria is the fourth expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Cataclysm. It was announced on October 21, 2011, by Chris Metzen at BlizzCon 2011 , [ 2 ] and was released on September 25, 2012.

  5. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    SPECIAL is heavily based on GURPS, [12] which was originally intended to be the character system used in the game. Some games have used particularly complex systems. For instance, F.A.T.A.L. uses a system of five attributes with four sub-attributes each, resulting in twenty total statistics to roll. This system was criticised for its complexity ...

  6. HeroQuest (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/HeroQuest_(role-playing_game)

    HeroQuest focuses on dramatic presentation and storytelling techniques: . Who Prospers? It is an unavoidable fact that all roleplaying games favor certain player skill sets. Where some games reward memorization, an instinct for math, and the willingness to comb through multiple rulebooks for the most useful super powers, HeroQuest tips the scales for creative improvisation, verbal acuity, and ...

  7. RuneQuest - Wikipedia

    en.wikipedia.org/wiki/RuneQuest

    Chaosium reused the rules system developed in RuneQuest to form the basis of several other games. In 1980 the core of the RuneQuest system was published in a simplified form edited by Greg Stafford and Lynn Willis as Basic Role-Playing (BRP). BRP is a generic role-playing game system, derived from the two first RuneQuest editions.

  8. Reward management - Wikipedia

    en.wikipedia.org/wiki/Reward_management

    The effectiveness of an organization's performance and reward management system can have a significant impact on employee motivation, morale, and ultimately, their productivity. According to a 2008 study, a poorly designed or implemented reward system can lead to counterproductive behaviour and ultimately undermine the goals of the organisation.

  9. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).