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  2. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    A primary criticism of Design Patterns is that its patterns are simply workarounds for missing features in C++, replacing elegant abstract features with lengthy concrete patterns, essentially becoming a "human compiler". Paul Graham wrote: [8] When I see patterns in my programs, I consider it a sign of trouble.

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In 1987, Kent Beck and Ward Cunningham began experimenting with the idea of applying patterns to programming – specifically pattern languages – and presented their results at the OOPSLA conference that year. [2] [3] In the following years, Beck, Cunningham and others followed up on this work.

  4. Pattern Languages of Programs - Wikipedia

    en.wikipedia.org/wiki/Pattern_Languages_of_Programs

    Pattern Languages of Programs is a group of annual conferences sponsored by The Hillside Group. The purpose of these conferences is to develop and refine the art of software design patterns . Most of the effort focuses on developing a textual presentation of a pattern such that it becomes easy to understand and apply.

  5. Pattern-Oriented Software Architecture - Wikipedia

    en.wikipedia.org/wiki/Pattern-Oriented_Software...

    Ian Graham reviewed the first volume in the Journal of Object-Oriented Programming. [2] DBMS columnist David S. Linthicum found the first volume to be "the best book on patterns for application architects", while Bin Yang of JavaWorld thought it had "many interesting architecture and design patterns". [3] [4]

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming uses objects, but not all of the associated techniques and structures are supported directly in languages that claim to support OOP. The features listed below are common among languages considered to be strongly class- and object-oriented (or multi-paradigm with OOP support), with notable exceptions mentioned.

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  8. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    The different patterns and principles used in GRASP are controller, creator, indirection, information expert, low coupling, high cohesion, polymorphism, protected variations, and pure fabrication. [2] All these patterns solve some software problems common to many software development projects.

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