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  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  3. Cave automatic virtual environment - Wikipedia

    en.wikipedia.org/wiki/Cave_automatic_virtual...

    The floor can be a downward-projection screen, a bottom projected screen, or a flat panel display. The projection systems are very high-resolution due to the near distance viewing which requires very small pixel sizes to retain the illusion of reality. The user wears 3D glasses inside the CAVE to see 3D graphics generated by the CAVE. People ...

  4. Projection augmented model - Wikipedia

    en.wikipedia.org/wiki/Projection_augmented_model

    A projection augmented model (PA model) is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.

  5. Virtual touch screen - Wikipedia

    en.wikipedia.org/wiki/Virtual_Touch_Screen

    Virtual touch screen technology can also be applied to turn non-touch displays into interactive, touch-capable surfaces using a Kinect sensor in combination with a projector. [14] This type of application allows virtual touch technology to enhance personal display usage as well as better communication and presentation of data to be used in ...

  6. 360-degree video - Wikipedia

    en.wikipedia.org/wiki/360-degree_video

    The use of the term "virtual reality" to describe 360-degree video has been disputed, as VR typically refers to interactive experiences wherein the viewer's motions can be tracked to allow real-time interactions within a virtual environment, with orientation and position tracking. In 360-degree video, the locations of viewers are fixed, viewers ...

  7. Fulldome - Wikipedia

    en.wikipedia.org/wiki/Fulldome

    Although the current technology emerged in the early-to-mid 1990s, fulldome environments have evolved from numerous influences, including immersive art and storytelling, with technological roots in domed architecture, planetariums, multi-projector film environments, flight simulation, and virtual reality.

  8. Optical head-mounted display - Wikipedia

    en.wikipedia.org/wiki/Optical_head-mounted_display

    On 18 June 2012, Canon announced the MR (Mixed Reality) System which simultaneously merges virtual objects with the real world at full scale and in 3D. Unlike the Google Glass, the MR System is aimed for professional use with a price tag for the headset and accompanying system is $125,000, with $25,000 in expected annual maintenance.

  9. Screen-door effect - Wikipedia

    en.wikipedia.org/wiki/Screen-door_effect

    Some older LCD projectors have a more noticeable screen-door effect than first generation DLP projectors. [2] Newer DLP chip designs promise closer spacing of the mirror elements which would reduce this effect; [ citation needed ] however, some space is still required along one edge of the mirror to provide a control circuit pathway.