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Burn-in on a monitor, when severe as in this "please wait" message, is visible even when the monitor is switched off. Screen burn-in, image burn-in, ghost image, or shadow image, is a permanent discoloration of areas on an electronic visual display such as a cathode-ray tube (CRT) in an older computer monitor or television set.
Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces."
Before the advent of LCD screens, most computer screens were based on cathode-ray tubes (CRTs). When the same image is displayed on a CRT screen for long periods, the properties of the exposed areas of the phosphor coating on the inside of the screen gradually and permanently change, eventually leading to a darkened shadow or "ghost" image on the screen, called a screen burn-in.
In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.
Shadows, including both shadows with sharp edges and soft shadows with umbra and penumbra; ... but current displays – movie screen, computer monitor, etc ...
Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis , also developed by Crytek.
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In most computer display systems, images are encoded with a gamma of about 0.45 and decoded with the reciprocal gamma of 2.2. A notable exception, until the release of Mac OS X 10.6 (Snow Leopard) in September 2009, were Macintosh computers, which encoded with a gamma of 0.55 and decoded with a gamma of 1.8.