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Problemist is a shareware program written by Matthieu Leschamelle for Windows and Windows Mobile. [10] Problemist solves direct mates, helpmates, selfmates and reflexmates. It can rotate positions, print diagrams and much more. With Problemist come two TrueType chess fonts, and from its web page one can download more than 100,000 problems.
HIARCS is a proprietary UCI chess engine developed by Mark Uniacke. [1] Its name is an acronym standing for higher intelligence auto-response chess system.Because Hiarcs is written portable in C, it is available on multiple platforms such as Pocket PC, Palm OS, PDAs, iOS, Microsoft Windows and Mac OS X.
Recently, some hobbyists have been using the Multi Emulator Super System to run the chess programs created for Fidelity or Hegener & Glaser's Mephisto computers on modern 64-bit operating systems such as Windows 10. [87] The author of Rebel, Ed Schröder has also adapted three of the Hegener & Glaser Mephisto's he wrote to work as UCI engines. [88]
Chess software comes in different forms. A chess playing program provides a graphical chessboard on which one can play a chess game against a computer. Such programs are available for personal computers, video game consoles, smartphones/tablet computers or mainframes/supercomputers.
The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware [2] made, and marketed by their company Sys-10, Inc. [3] By 1990 the developers of Deep Blue, Feng-hsiung Hsu and Murray Campbell, were writing of ...
Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.
In 1976, Joe Condon implemented a hardware move generator to be used with software version of Belle on the PDP-11. His design had several steps: A 6-bit "from" register searches the board for friendly pieces. Once a friendly piece is found, a ∆xy move-offset counter provides a bit-code for the move offset, e.g. (2,2) for a bishop or (2,0) for ...
Strelka (Russian: Стрелка) is a computer chess engine for Windows, developed by Yuri Osipov and released in May 2007. In total five versions of the program have been developed with the latest 5.5 version, released in May 2012, running only on a single processor core. The engine is named after the Soviet space dog of the same name. [1]