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This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform , most notably the Java programming language .
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MAP – format used by Halo: Combat Evolved for archive compression, Doom³, and various other games; MCA – format used by Minecraft for storing data for in-game worlds [35] NBT – format used by Minecraft for storing program variables along with their (Java) type identifiers; OEC – format used by OE-Cake for scene data storage
A singly-linked list structure, implementing a list with three integer elements. The term list is also used for several concrete data structures that can be used to implement abstract lists, especially linked lists and arrays. In some contexts, such as in Lisp programming, the term list may refer specifically to a linked list rather than an array.
Arbitrary-length heterogenous arrays with end-marker Arbitrary-length key/value pairs with end-marker Structured Data eXchange Formats (SDXF) Big-endian signed 24-bit or 32-bit integer Big-endian IEEE double Either UTF-8 or ISO 8859-1 encoded List of elements with identical ID and size, preceded by array header with int16 length
Comparison of programming languages (array) Index origin, another difference between array types across programming languages; Matrix representation; Morton order, another way of mapping multidimensional data to a one-dimensional index, useful in tree data structures; CSR format, a technique for storing sparse matrices in memory
Thus, if the array is seen as a function on a set of possible index combinations, it is the dimension of the space of which its domain is a discrete subset. Thus a one-dimensional array is a list of data, a two-dimensional array is a rectangle of data, [12] a three-dimensional array a block of data, etc.
The following list contains syntax examples of how a range of element of an array can be accessed. In the following table: first – the index of the first element in the slice; last – the index of the last element in the slice; end – one more than the index of last element in the slice; len – the length of the slice (= end - first)