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  2. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    This may occur at the same or different rates from the passage of time in the real world. For example, in Terraria, one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. [1] In a multiplayer real-time game, players perform actions simultaneously as opposed to in sequential units or turns.

  3. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.

  4. Core Keeper - Wikipedia

    en.wikipedia.org/wiki/Core_Keeper

    Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.

  5. Game over - Wikipedia

    en.wikipedia.org/wiki/Game_over

    "Game over" screen from the game Torus Trooper Gameplay footage of Mini Metro where the player reaches a loss condition and the game ends "Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition.

  6. Permadeath - Wikipedia

    en.wikipedia.org/wiki/Permadeath

    Permadeath in multiplayer video games is controversial. [15] Due to player desires and the resulting market forces involved, massively multiplayer online role-playing games (such as World of Warcraft) and other multiplayer-focused RPGs rarely implement it nowadays - despite permadeath being a key component of early virtual worlds such as MUD1.

  7. Creeper (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Creeper_(Minecraft)

    A creeper is a fictional creature in the sandbox video game Minecraft.Creepers are hostile mobs (mobile non-player characters) that spawn in dark places.Instead of attacking the player directly, they creep up on the player and explode, destroying blocks in the surrounding area and potentially hurting or killing the player if they are within the blast radius.

  8. Griefer - Wikipedia

    en.wikipedia.org/wiki/Griefer

    Camping at a corpse or spawn area to repeatedly kill players as they respawn (when players have no method of recourse to prevent getting killed), preventing them from being able to play. Camping can also refer to continuously waiting in a tactically advantageous position for others to come to them; this is sometimes considered griefing because ...

  9. Jagex - Wikipedia

    en.wikipedia.org/wiki/Jagex

    Jagex Limited is a British video game developer and publisher based at the Cambridge Science Park in Cambridge, England.It is best known for RuneScape and Old School RuneScape, both free-to-play massively multiplayer online role-playing games.