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A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...
The large buzzer button also functions as a four-way directional pad, which helps to navigate the Xbox 360 dashboard menu. The games' prices are unaffected by the inclusion of the controllers. Other games such as Uno, 1 vs. 100, Wits and Wagers, and You Don't Know Jack [23] have added support for the Big Button Pads.
The Xbox Wireless Controller is the primary game controller for the Xbox One and Xbox Series X/S home video game consoles, also the official controller for use in Windows-based PCs, and compatible with other operating systems such as macOS, Linux, iOS, and Android.
Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...
The Microsoft SideWinder Force Feedback Wheel is a steering wheel controller for sim racing. It was the first wheel controller to contain force feedback. [14] The USB version of the wheel is compatible with one PlayStation 2 game, Tokyo Xtreme Racer Zero.
The eXtensible Host Controller Interface (xHCI) is a technical specification that provides a detailed framework for the functioning of a computer's host controller for Universal Serial Bus (USB). Known alternately as the USB 3.0 host controller specification, xHCI is designed to be backward compatible, supporting a wide range of USB devices ...
Gameloft has launched GT Racing: Motor Academy, a 3D sports car racing game built using HTML5, on the Google+ Games platform. If you're unfamiliar with console racing simulators like Gran Turismo ...
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.