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  2. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  3. React (software) - Wikipedia

    en.wikipedia.org/wiki/ReactJS

    The components are rendered to a root element in the DOM using the React DOM library. When rendering a component, values are passed between components through props (short for "properties"). Values internal to a component are called its state. [16] The two primary ways of declaring components in React are through function components and class ...

  4. Hydration (web development) - Wikipedia

    en.wikipedia.org/wiki/Hydration_(web_development)

    Trisomorphic rendering is a technique which uses streaming server-side rendering for initial/non-JS navigations, and then uses service worker to take on rendering of HTML for navigations after it has been installed. This can keep cached components and templates up to date and enables SPA-style navigations for rendering new views in the same ...

  5. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. [1]

  6. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    What they can do and how they can be used to benefit the car are easily defined. Composition also provides a more stable business domain in the long term as it is less prone to the quirks of the family members. In other words, it is better to compose what an object can do than extend what it is . [1]

  7. Parallel rendering - Wikipedia

    en.wikipedia.org/wiki/Parallel_rendering

    Parallel rendering (or distributed rendering) is the application of parallel programming to the computational domain of computer graphics. Rendering graphics can require massive computational resources for complex scenes that arise in scientific visualization , medical visualization , CAD applications, and virtual reality .

  8. React Native - Wikipedia

    en.wikipedia.org/wiki/React_Native

    React Native is an open-source UI software framework developed by Meta Platforms (formerly Facebook Inc.). [3] It is used to develop applications for Android, [4]: §Chapter 1 [5] [6] Android TV, [7] iOS, [4]: §Chapter 1 [6] macOS, [8] tvOS, [9] Web, [10] Windows [8] and UWP [11] by enabling developers to use the React framework along with native platform capabilities. [12]

  9. Software rendering - Wikipedia

    en.wikipedia.org/wiki/Software_rendering

    Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card. The rendering takes place entirely in the CPU. Rendering everything with ...