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  2. List of best-selling PC games - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_PC_games

    10 million [18] — August 4, 2020: Battle royale: Mediatonic: Devolver Digital: Civilization V: 8 million [19] Civilization: September 2010: Turn-based strategy, 4X: Firaxis Games: 2K Games & Aspyr: Cyberpunk 2077: 7.67 million [20] — December 10, 2020: Action role-playing: CD Projekt Red: CD Projekt: The Sims 3: 7 million [15] The Sims ...

  3. Hottest video games of 2022 - AOL

    www.aol.com/finance/hottest-video-games-2022...

    The second installment of Activision Blizzard’s smash hit online battle royale, “Call of Duty: Warzone 2.0” is every bit as frenetic and fun as 2020’s “Call of Duty: Warzone,” with ...

  4. List of best-selling video games in the United States by year

    en.wikipedia.org/wiki/List_of_best-selling_video...

    Call of Duty: Modern Warfare II from Activision Blizzard was the best-selling video game in the United States in 2022. [42] The game outperformed the previous record-holders for the series, Call of Duty: Modern Warfare 3 from 2011 and Black Ops II from 2012.

  5. The 10 Best Video Games of 2022 - AOL

    www.aol.com/news/10-best-video-games-2022...

    From a low-stress Lego Star Wars game that will please fans of all ages to the epic emotional saga of 'God of War: Ragnarok'

  6. List of best-selling video games - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_video...

    The best-selling single platform game is Wii Sports, with nearly 83 million sales solely for the Wii console. Among these best-selling video games on this list, over half of them were developed or published by Nintendo; four Nintendo titles were published with their affiliate, The Pokémon Company.

  7. 2022 in video games - Wikipedia

    en.wikipedia.org/wiki/2022_in_video_games

    According to market research firm Newton, the global video game industry had total revenues of $184.4 billion, about a 4% decline year-to-year. Half of that was from mobile games, while console games, computer games, and browser games made up 28%, 21%, and 1% of the market, respectively. [10]

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