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  2. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  3. Gerlach and Ely Instructional Design Model - Wikipedia

    en.wikipedia.org/wiki/Gerlach_and_Ely...

    Materials are not considered resources until there is a meaningful context for their use. The teacher must consider whether available resources can be adopted to fulfil learning objectives. The model also suggests that teachers should seek out resources from existing ones rather than developing new resources. [citation needed]

  4. Instructional materials - Wikipedia

    en.wikipedia.org/wiki/Instructional_materials

    3D model used for teaching geometry. Instructional materials, also known as teaching materials, learning materials, or teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives.

  5. ADDIE model - Wikipedia

    en.wikipedia.org/wiki/ADDIE_Model

    In the development phase, instructional designers and developers create and assemble content assets described in the design phase. If e-learning is involved, programmers develop or integrate technologies. Designers create storyboards. Testers debug materials and procedures. The team reviews and revises the project according to feedback.

  6. First Principles of Instruction - Wikipedia

    en.wikipedia.org/wiki/First_Principles_of...

    There is a growing body of research support for Merrill's First Principles of Instruction. In one study, researchers surveyed 140 students at 89 different higher education institutions and discovered that students were 9 times more likely to report that they had mastered learning the course objectives when First Principles of Instruction were used and when they spent ample time and effort ...

  7. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Most models of instructional design follow the core elements found in the ADDIE model of design: analyze (designer develops an understanding of the desired outcomes and the learner's knowledge and skills); design (documents learning outcomes, assessment tools, exercise and content); develop (creating the learning materials); implement (the ...

  8. Instructional scaffolding - Wikipedia

    en.wikipedia.org/wiki/Instructional_scaffolding

    Provide step-by-step instructions (i.e. illustrate steps to solving a mathematical problem) Encourage students to interact with a new problem or task (i.e. hands-on task that allows students to interact with materials and develop a "need to know") [44] Worked examples: A worked example is a step-by-step demonstration of a complex problem or ...

  9. Programmed learning - Wikipedia

    en.wikipedia.org/wiki/Programmed_learning

    The materials are constructed according to a predetermined scheme (stimulus control). The material is arranged in appropriate steps. The learner has to respond actively (not necessarily overtly). Arrangements are made for responses to be confirmed (knowledge of results). The teaching medium is appropriate for the subject-matter and the students.