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  2. Rationalizable strategy - Wikipedia

    en.wikipedia.org/wiki/Rationalizable_strategy

    Rationalizability is a solution concept in game theory. It is the most permissive possible solution concept that still requires both players to be at least somewhat rational and know the other players are also somewhat rational, i.e. that they do not play dominated strategies. A strategy is rationalizable if there exists some possible set of ...

  3. Behavioral game theory - Wikipedia

    en.wikipedia.org/wiki/Behavioral_game_theory

    Behavioral games not only require players to make rational choices, but also require players to be able to predict the decisions of other players in their interactions. In game experiments, rational choice conflicts with individual decision making, and individual behavior may be able to achieve greater gains than rational choice.

  4. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  5. Glossary of game theory - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_game_theory

    A game whose outcome (win, lose or draw) can be correctly predicted assuming perfect play from all players. Value A value of a game is a rationally expected outcome. There are more than a few definitions of value, describing different methods of obtaining a solution to the game. Veto

  6. Solution concept - Wikipedia

    en.wikipedia.org/wiki/Solution_concept

    A Nash equilibrium is a strategy profile (a strategy profile specifies a strategy for every player, e.g. in the above prisoners' dilemma game (cooperate, defect) specifies that prisoner 1 plays cooperate and prisoner 2 plays defect) in which every strategy played by every agent (agent i) is a best response to every other strategy played by all the other opponents (agents j for every j≠i) .

  7. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  8. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Game theory is the study of mathematical models of strategic interactions. [1] It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. [2]

  9. Participation constraint (mechanism design) - Wikipedia

    en.wikipedia.org/wiki/Participation_constraint...

    In game theory, and particularly mechanism design, participation constraints or individual rationality constraints are said to be satisfied if a mechanism leaves all participants at least as well-off as they would have been if they hadn't participated. [1] In terms of information structure, there are 3 types of Participation Constraints: [1] 1.