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Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.
Open Network Install Environment Boot 7412F7D5-A156-4B13-81DC-867174929325: Config D4E6E2CD-4469-46F3-B5CB-1BFF57AFC149: PowerPC: PReP boot 9E1A2D38-C612-4316-AA26-8B49521E5A8B: freedesktop.org OSes (Linux, etc.) Shared boot loader configuration [76] BC13C2FF-59E6-4262-A352-B275FD6F7172: Atari TOS: Basic data partition (GEM, BGM, F32)
Open PS2 Loader, abbreviated as OPL, is an open-source program that allows playing of commercial games and homebrew installed from external storage devices. [2] It has support for the internal hard disk drive (like HD Loader), USB drives (like USB Advance), SMB (over network), i.LINK and MX4SIO.
Das U-Boot (subtitled "the Universal Boot Loader" and often shortened to U-Boot; see History for more about the name) is an open-source boot loader used in embedded devices to perform various low-level hardware initialization tasks and boot the device's operating system kernel.
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In mid-2008, a new commercial product, EFi-X, was released that claims to allow full, simple booting off official Leopard install disks, and a subsequent install, without any patching required, but this is possibly a repackaging of Boot-132 technology in a USB-attached device. [75]
When booting, the loader portion of NTLDR does the following in order: Accesses the file system on the boot drive (either FAT or New Technology File System, NTFS ). If Windows was put in the hibernation state, the contents of hiberfil.sys are loaded into memory and the system resumes where it left off.
In Unix, == the loader is the handler for the system call execve(). [1] The Unix loader's tasks include: validation (permissions, memory requirements etc.); memory-mapping the executable object from the disk into main memory; copying the command-line arguments into virtual memory; initializing registers (e.g., the stack pointer);