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Jak II [a] is an action-adventure platformer third-person shooter video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2 in 2003. It is the second game of the Jak and Daxter series and a sequel to Jak and Daxter: The Precursor Legacy .
[22] The soundtracks for Jak and Daxter: The Precursor Legacy, Jak II, Jak 3, and Jak X: Combat Racing were all commercially released in 2019 by Limited Run Games as part of the Collector's Edition of each respective game. [14] On November 2, 2009, Jak and Daxter: The Lost Frontier Original Soundtrack was released on the iTunes Store by SIE. [23]
Jak 2 may refer to: Jak II, a 2003 video game; JAK2, or Janus kinase 2, an enzyme This page was last edited on 5 January 2025, at 10:50 (UTC). Text is available ...
Jak and Daxter Collection (known in the PAL region as The Jak and Daxter Trilogy) is a 2012 video game compilation developed by Mass Media and published by Sony Computer Entertainment for the PlayStation 3. It is a collection of remastered ports of the first three games in Naughty Dog's Jak and Daxter series.
Jak X: Combat Racing (known as simply Jak X in PAL regions) is a 2005 vehicular combat video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2 console. It is the fourth installment in the Jak and Daxter series .
The game is set on a fictional planet with fantasy elements; its inhabitants live in small, sparse settlements, and use simple technologies. The game begins in Sandover Village, home of the two protagonists: Jak, a mute 15-year-old teenager, and his best friend Daxter (Max Casella), a loudmouth who is transformed at the beginning of the game into an ottsel, a fictitious crossbreed between a ...
Jak 3 is a 2004 action-adventure platformer third-person shooter video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2.The game is the sequel to Jak II and serves as the conclusion of the trilogy.
Video gaming in Indonesia is a growing sector, holding the 16th largest market in the world and about half of the Southeast Asian market in 2017. Over 40 million people in the country are active gamers, with mobile gaming being the dominant sector in terms of revenue.