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  2. Burzio's generalization - Wikipedia

    en.wikipedia.org/wiki/Burzio's_generalization

    In generative linguistics, Burzio's generalization is the observation that a verb can assign a theta role (a title used to describe the relationship between the noun phrase and the predicate, such as agent, theme, and goal) to its subject position if and only if it can assign an accusative case to its object.

  3. Triangulation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(geometry)

    Polygon triangulations may be found in linear time and form the basis of several important geometric algorithms, including a simple approximate solution to the art gallery problem. The constrained Delaunay triangulation is an adaptation of the Delaunay triangulation from point sets to polygons or, more generally, to planar straight-line graphs.

  4. No-three-in-line problem - Wikipedia

    en.wikipedia.org/wiki/No-three-in-line_problem

    The goal of the placement is to avoid small-area triangles, and more specifically to maximize the area of the smallest triangle formed by three of the points. For instance, a placement with three points in line would be very bad by this criterion, because these three points would form a degenerate triangle with area zero.

  5. Pythagorean theorem - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_theorem

    Generalization of Pythagoras' theorem by Tâbit ibn Qorra. [46] Lower panel: reflection of triangle CAD (top) to form triangle DAC, similar to triangle ABC (top). At any selected angle of a general triangle of sides a, b, c, inscribe an isosceles triangle such that the equal angles at its base θ are the same as the selected angle.

  6. Simplex - Wikipedia

    en.wikipedia.org/wiki/Simplex

    The new shape, triangle ABC, requires two dimensions; it cannot fit in the original 1-dimensional space. The triangle is the 2-simplex, a simple shape that requires two dimensions. Consider a triangle ABC, a shape in a 2-dimensional space (the plane in which the triangle

  7. Polygon triangulation - Wikipedia

    en.wikipedia.org/wiki/Polygon_triangulation

    In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles, [1] i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is P. Triangulations may be viewed as special cases of planar straight-line graphs.

  8. Solution of triangles - Wikipedia

    en.wikipedia.org/wiki/Solution_of_triangles

    Solution of triangles (Latin: solutio triangulorum) is the main trigonometric problem of finding the characteristics of a triangle (angles and lengths of sides), when some of these are known. The triangle can be located on a plane or on a sphere. Applications requiring triangle solutions include geodesy, astronomy, construction, and navigation.

  9. Ceva's theorem - Wikipedia

    en.wikipedia.org/wiki/Ceva's_theorem

    In Euclidean geometry, Ceva's theorem is a theorem about triangles. Given a triangle ABC, let the lines AO, BO, CO be drawn from the vertices to a common point O (not on one of the sides of ABC), to meet opposite sides at D, E, F respectively. (The segments AD, BE, CF are known as cevians.) Then, using signed lengths of segments,