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Dahlberg reached ten million subscribers by 2015, and was one of the most popular channels on YouTube at that time. In 2017, Dahlberg retired from Minecraft content to pursue music creation, criticizing the community and stating their discomfort with continuing to create family-friendly content. In 2022, they unsuccessfully tried to sell their ...
YouTubers who play (or have played) Minecraft at least once or most of the time on their YouTube channel. Pages in category "Minecraft YouTubers" The following 48 pages are in this category, out of 48 total.
The following is an archived discussion of the DYK nomination of the article below. Please do not modify this page. Subsequent comments should be made on the appropriate discussion page (such as this nomination's talk page, the article's talk page or Wikipedia talk:Did you know), unless there is consensus to re-open the discussion at this page.
Game Jolt is a social community platform for video games, gamers and content creators. Founded by Yaprak and David DeCarmine, it is available on iOS , Android , and on the web and as a desktop app for Windows and Linux .
On July 2, 2022, Mojang Studios added a tribute to Technoblade in the launcher image of Minecraft: Java Edition. [55] The modified image added a crown to a pig, in reference to Technoblade's in-game Minecraft skin and channel branding. [52] The tribute was removed one month later when the image was replaced to promote Minecraft's Wild Update. [56]
Maron is best known for his Minecraft content on YouTube. [12] His gameplay videos are the focus of his main YouTube channel, while he uses his Twitch livestreams to try out new games, where he has a smaller audience. [2] [7] [8] He uploads other types of Minecraft content, such as music videos, [4] as well as fitness content. [13]
On 25 April 2015, Garrett launched a spin-off edutainment YouTube series, Wonder Quest, in collaboration with Maker Studios. [21] The series is told through Minecraft, and is designed for educational use in classrooms. [7] Jordan Shapiro praised the show for demonstrating the educational potential of Minecraft. [22]
The consequence of this is that open-source games often take longer to mature, are less common [2] and often lack the production value of commercial titles. [3] In the 1990s a challenge to build high-quality content for games was the missing availability or the excessive price for tools like 3D modeller or toolsets for level design .