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  2. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  3. Camera interface - Wikipedia

    en.wikipedia.org/wiki/Camera_interface

    The Camera Interface block or CAMIF is the hardware block that interfaces with different image sensor interfaces and provides a standard output that can be used for subsequent image processing. A typical Camera Interface would support at least a parallel interface although these days many camera interfaces are beginning to support the Mobile ...

  4. Vertical synchronization - Wikipedia

    en.wikipedia.org/wiki/Vertical_synchronization

    Vertical synchronization or Vsync can refer to: Analog television#Vertical synchronization, a process in which a pulse signal separates analog video fields; Screen tearing#Vertical synchronization, a process in which digital graphics rendering syncs to match up with a display's refresh rate; Vsync (library), a software library written in C# for ...

  5. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    FreeSync is an adaptive synchronization technology that allows LCD and OLED displays to support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate.

  6. Genlock - Wikipedia

    en.wikipedia.org/wiki/Genlock

    Generator locking can be used to synchronize as few as two isolated sources (e.g., a television camera and a videotape machine feeding a vision mixer (production switcher)), or in a wider facility where all the video sources are locked to a single synchronizing pulse generator (e.g., a fast-paced sporting event featuring multiple cameras and recording devices).

  7. Frame synchronization (video) - Wikipedia

    en.wikipedia.org/wiki/Frame_synchronization_(video)

    In video, frame synchronization is the process of synchronizing display pixel scanning to a synchronization source. When several systems are connected, a synchronization signal is fed from the synchronization source to the other systems in the network, and the video signals are synchronized with each other.

  8. Audio-to-video synchronization - Wikipedia

    en.wikipedia.org/wiki/Audio-to-video_synchronization

    A video camera with built-in microphones or line-in may not delay sound and video paths by the same amount. Solid-state video cameras (e.g. charge-coupled device (CCD) and CMOS image sensors) can delay the video signal by one or more frames. Audio and video signal processing circuitry exists with significant (and potentially non-constant ...

  9. Google Lens - Wikipedia

    en.wikipedia.org/wiki/Google_Lens

    For example, when pointing the device's camera at a Wi-Fi label containing the network name and password, it will automatically connect to the scanned Wi-Fi network. Lens can also use images to identify text and can find results from Google Search or translate the text with Google Translate in augmented reality . [ 9 ]