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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    An alternative to using mathematical pseudocode (involving set theory notation or matrix operations) for documentation of algorithms is to use a formal mathematical programming language that is a mix of non-ASCII mathematical notation and program control structures. Then the code can be parsed and interpreted by a machine.

  3. Subset sum problem - Wikipedia

    en.wikipedia.org/wiki/Subset_sum_problem

    If n is a small fixed number, then an exhaustive search for the solution is practical. L - the precision of the problem, stated as the number of binary place values that it takes to state the problem. If L is a small fixed number, then there are dynamic programming algorithms that can solve it exactly. As both n and L grow large, SSP is NP-hard.

  4. Kahan summation algorithm - Wikipedia

    en.wikipedia.org/wiki/Kahan_summation_algorithm

    This algorithm can also be rewritten to use the Fast2Sum algorithm: [7] function KahanSum2(input) // Prepare the accumulator. var sum = 0.0 // A running compensation for lost low-order bits. var c = 0.0 // The array input has elements indexed for i = 1 to input.length do // c is zero the first time around.

  5. Prefix sum - Wikipedia

    en.wikipedia.org/wiki/Prefix_sum

    Prefix sums are trivial to compute in sequential models of computation, by using the formula y i = y i − 1 + x i to compute each output value in sequence order. However, despite their ease of computation, prefix sums are a useful primitive in certain algorithms such as counting sort, [1] [2] and they form the basis of the scan higher-order function in functional programming languages.

  6. Horner's method - Wikipedia

    en.wikipedia.org/wiki/Horner's_method

    In binary (base-2) math, multiplication by a power of 2 is merely a register shift operation. Thus, multiplying by 2 is calculated in base-2 by an arithmetic shift. The factor (2 −1) is a right arithmetic shift, a (0) results in no operation (since 2 0 = 1 is the multiplicative identity element), and a (2 1) results in a left arithmetic shift ...

  7. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The basic principle of Karatsuba's algorithm is divide-and-conquer, using a formula that allows one to compute the product of two large numbers and using three multiplications of smaller numbers, each with about half as many digits as or , plus some additions and digit shifts.

  8. Carry-save adder - Wikipedia

    en.wikipedia.org/wiki/Carry-save_adder

    A carry-save adder [1] [2] [nb 1] is a type of digital adder, used to efficiently compute the sum of three or more binary numbers. It differs from other digital adders in that it outputs two (or more) numbers, and the answer of the original summation can be achieved by adding these outputs together.

  9. Merge algorithm - Wikipedia

    en.wikipedia.org/wiki/Merge_algorithm

    The following pseudocode demonstrates an algorithm that merges input lists (either linked lists or arrays) A and B into a new list C. [1] [2]: 104 The function head yields the first element of a list; "dropping" an element means removing it from its list, typically by incrementing a pointer or index.

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