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  2. Four corners (game) - Wikipedia

    en.wikipedia.org/wiki/Four_Corners_(game)

    When the "It" player has finished counting, they call out one of the numbers. All players who had chosen that corner or area are out of the game, and they sit down. Then, "It" counts again, and the remaining players move to a different corner, unless the corner is out. The last person to still be in the game wins, and usually becomes the new "It."

  3. Questions (game) - Wikipedia

    en.wikipedia.org/wiki/Questions_(game)

    Questions is a game in which players maintain a dialogue of asking questions back and forth for as long as possible without making any declarative statements. Play begins when the first player serves by asking a question (often "Would you like to play questions?"). The second player must respond to the question with another question (e.g.

  4. Reach for the Top - Wikipedia

    en.wikipedia.org/wiki/Reach_for_the_Top

    If a player on one team answers incorrectly, the question is then open for only players of the opposite team to answer. Each game lasts for three rounds, with one-minute breaks in between. As of 2009–2010, each game consists of 86 questions, plus four sudden-death tiebreakers in the case of a tie game after regulation.

  5. Glossary of card game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_card_game_terms

    Hand of cards during a game. The following is a glossary of terms used in card games.Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to bridge, hearts, poker or rummy), but apply to a wide range of card games played with non-proprietary pac

  6. Rules of Go - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Go

    In an "even", or non-handicap game, Black's initial advantage of moving first can be offset by komi (compensation points): a fixed number of points, agreed before the game, added to White's score at the end of the game. The correct value of komi (to properly compensate for Black's advantage) is controversial, but common values are 5.5, 6.5, or ...

  7. Conway's Soldiers - Wikipedia

    en.wikipedia.org/wiki/Conway's_Soldiers

    Arrangements of Conway's soldiers to reach rows 1, 2, 3 and 4. The soldiers marked "B" represent an alternative to those marked "A". Conway's Soldiers or the checker-jumping problem is a one-person mathematical game or puzzle devised and analyzed by mathematician John Horton Conway in 1961.

  8. Corner Game - Wikipedia

    en.wikipedia.org/wiki/Corner_Game

    The Corner Game (Korean: 구석놀이), also known as Square (Japanese: スクエア, Hepburn: Sukuea) or Four Corners Game (simplified Chinese: 四角游戏; traditional Chinese: 四角遊戲), is an urban legend game circulated in East Asia. The game requires four players and can allegedly summon a supernatural entity. [1]

  9. Reach (geography) - Wikipedia

    en.wikipedia.org/wiki/Reach_(geography)

    A reach is a segment of a stream, river, or arm of the sea, [citation needed] usually suggesting a straight, level, uninterrupted stretch. [1] [2] They are traditionally defined by the capabilities of sailing boats, as a stretch of a watercourse which, because it is straightish, can be sailed in one "reach" (that is, without tacking).